Wednesday, January 29, 2014

Daily bread 01/29/2014

Posted from Diigo. The rest of my favorite links are here.

Monday, January 27, 2014

Daily bread 01/27/2014

Posted from Diigo. The rest of my favorite links are here.

Sunday, January 26, 2014

Daily bread 01/26/2014

  • Lets use social media, and things like the Norteno News, to publicize student work.

    • Innovative teachers must offer choice
    • Students were inspired and motivated to learn by themselves…and by each other
    • Choice gives students the ability to go above and beyond our curricular limitations…try to give as much choice as possible and watch your students innovate.
    • Innovative teaching allows for failure
    • “provide growth opportunities”
    • you should start promoting epic failures in your classroom
    • a round of applause when students fail because now the learning can really begin.
    • create a culture where failure is not only accepted, but embraced…your students will not be afraid to challenge themselves.
    • Mentorship comes in all forms
    • we have to model to our students where to find the “right answers” to their questions
    • These sites and platforms can connect our learners to better information than we ever had, it would be a shame for us not to show them how to best use it!
    • Google, Siri, YouTube, Udemy, Quora
    • Technology with a purpose
    • understand which tool (technology) is right for which job (assignment or project).
    • Don’t waste your time, or your students time by using techn for tech’s sake.
    • Build something together
    • Students collaborative together to build something that matters…to them…and the world
    • they work through problems together and come up with solutions, and test those solutions, and then debate whether or not they can improve upon that solution… Give them a chance to build something together, and they’ll learn much more than they could learn by themselves.
    • . From local to global
    • they also learned that students all around the world were just like them
    • you can’t forget to have a focus on your local community.
    • Teachers need to tie “innovation” with both local and global experiences, because both allow students to interact with the real world.
    • Standards are guidelines, you are the architect
    • Don’t let new standards get in the way of innovative teaching.
    • use standards as a starting “code” for creative lessons and projects that promote design thinking and innovative learning experiences.
    • Be a learner first and model it
    • He never stopped learning.
    • He was never satisfied
    • demonstrated what a growth mindset looks like
    • he was relentless in learning
    • because of his modeling
    • it is what you do…not what you say…that speaks volumes to your students.
    • Flexible with high expectations
    • I have high expectations for myself, our team, our students, and our school.
    • Have high expectations for your students and they will rise to meet a challenge
    • also to have the flexibility to go with what is working and change paths if need be
    • keep an open mind about what is possible, and anything really can happen.
    • . A challenge that is fun
    • Learning needs to be fun.
    • it should have moments of pure fun and enjoyment
    • Let your students work hard and have fun in their learning experiences.
    • how to best establish what a learner understands isn’t simple
    • Gamification and game-based learning
    • is one response.
    • By embedding diverse achievements into activities and assessments,
    • instead of one carrot stick, there are hundreds. And not just carrots, but every fruit and vegetable imaginable.
    • video games have even more to offer formal learning systems. Lots more. While what actually constitutes a video game is changing with emerging technologies, in these digital playgrounds progress is usually iterative and requires players to demonstrate proficiency in certain areas.

       

      To be able to do this before moving on to that.

    • They’ve also evolved unlocking. By performing tasks — as minor as opening a treasure chest, or as significant as completing a level — new “things” are unlocked: new areas, new weapons, new characters, new abilities and so on.
    • These mechanics serve to encourage the player, because to move forward, items need to be checked off — in a manner that is not only visible, but that rewards play, experimentation, and curiosity. And in contrast to the aforementioned mandatory training session, they are incremental, intermittent, often voluntary and reward players immediately.

       

      Climb a mountain or slay a robot enemy? Bam. Shiny new item as reward, proceeding level unlocked, game completion percentage blinks on screen. Immediate feedback and visible progress.

    • So what’s this have to do with school? A lot, actually.
    • Getting Out Of The Way
    • the matter at hand here is personalized learning.
    • Learning is very much a game. It has rules, rewards, and should be amendable to suit the goals and natural gifts of the learner.
    • they must at least match this kind of evolution by putting students first, and adapting the game to them.
    • offering diverse pathways through content to unlock, and offering equally diverse rewards for said unlocking.
    • 10 Strategies To Design Your Classroom Like A Video Game

       

      1. Realize self-directed learning not by merely suggesting it, but making it necessary to get anything done.

       

      2. Design learning experiences so that students see visible progress on a daily basis.

       

      3. Make objectives clear, and offer students multiple ways to accomplish them.

       

      4. Give students the tools to design and build what you hadn’t thought of.

       

      5. Design with iteration in mind: one skill builds on the next, and students need it all to succeed.

       

      6. Use project-based learning where students design the entire process from brainstorming to publishing.

       

      7. Give students malleable learning tools and resources that they can customize, or “upgrade” to fit their approach to learning.

       

      8. Make learning both collaborative and competitive.

       

      9. Consider challenge-based learning and place-based education, where students solve problems important to them, in communities that are watching.

       

      10. Gamify your classroom in a way that focuses not on standards, data, or “proficiency,” but personal progress meaningful to the student.

    • These approaches, while vague, can help you get the jump on learning engagement in your classroom that parallels the stuff that captivates them so completely on all those digital screens.
  • tags: grammar

    • leading with our “ears” instead of our “mouths.”
    • listen to the interests, hopes, and dreams of our students and work at figuring out ways to make our lessons relevant to them.
    • everybody is interested in something—it just might not be exactly what we want them to be interested in
    • we need to build some bridges to help get them there.
    • being flexible while keeping your “eyes on the prize” of learning.
    • Assessing: At the start of the year
    • “assessment” comes from the Latin “assidere,” which means “to sit beside.
    • Keeping students moving forward:
    • emphasizing small wins.
    • Differentiating assignments:
    • students practice using similar reading strategies while reading different books.
    • Praising effort and learning from mistakes:
    • praise effort and not intelligence
    • “growth mindset” (the belief that intelligence can be developed through effort and practice)
    • encourage them to risk making (and learning from) mistakes.
    • students are afraid of making mistakes and being ridiculed for it.
    • “celebrate mistakes.”
    • Using flexible grouping:
    • it is also important that students have the opportunity to participate in interest-based groups, mixed-ability groups, student-choice groups, and other variations.
    • students get to see how they can contribute in a variety of contexts.”

Posted from Diigo. The rest of my favorite links are here.

Saturday, January 25, 2014

Daily bread 01/25/2014

Posted from Diigo. The rest of my favorite links are here.

Thursday, January 23, 2014

Daily bread 01/23/2014

Posted from Diigo. The rest of my favorite links are here.

Wednesday, January 22, 2014

Daily bread 01/22/2014

Posted from Diigo. The rest of my favorite links are here.

Monday, January 20, 2014

Daily bread 01/20/2014

Posted from Diigo. The rest of my favorite links are here.